While it is true that any player can possibly reach victory using only their fists, your chances drastically improve if you manage to procure a firearm of some type. Attachments like the Tact Stock and Vertical Foregrip will counter all vertical recoil on this gun. The gun has a few drawbacks though. Whether it is recoil reduction or Extended Ammo Capacity, the right attachment will take your weapon to the next level. Same rules apply as above except the fire rate is slower so you have to have cover inbetween shots. S12K: The auto-shotgun is situational choice. Molotov Cocktail The Molotov Cocktail is an odd throwable and is rarely more useful than a Frag Grenade.
S686 — Shotgun When you jump off the plane, pick a nice cosy spot for yourself to land in and are gliding down to your landing spot, nothing strikes more panic than seeing 2 more parachutes open up before you open yours. Hold down the trigger with a Scope and you'll struggle to control the kick! Sights are great for spraying targets at close range, while Scopes should be reserved for long range tap-shots. The Win94 is exclusive to the. Check out our article outlining the once you're done scoping out these attachments. Weapons, Attachments, Grenades and cosmetic items are all equipped on the right. For the third pick, the M4 and Scar tie up — both weapons are decent and have very similar damage, fire rate, and accuracy stats. It's worth picking up if you find one, or are brave enough to hit up a supply crate.
Magazine : Add extra 10 bullets for weapons and help reducing reload time depend on what magazine player found. Grip : Hep reduce weapons recoild horizontal and vertical. Its other bonus is that it can accept attachments to all five slots, so if you take the time to improve, this rifle it is easily one of the best long-range guns in the game. You pay for those stealthy perks with incredibly low range, damage, and velocity for a sniper rifle. Due to that, you are best off using this sniper as an assault rifle or submachine gun. Armour, Helmets and Backpacks are equipped in the smaller slots just to the immediate left of your character.
When this opportunity presents itself, keep in mind that there are a few assorted top notch weapons that are only found in the Airdrop. It is quite manageable on its own, but with the foregrip, it will be almost absent. Pop on a Scope and you can even take down enemies beyond 400 meters with this stalwart weapon. P92 Ammo: 9mm The P92 has a slightly lower rate of fire when compared to the P18C but a little extra stopping power to make up for it. We wouldn't say no to one if we came across it. The gun has a very high rate of fire and very good damage output.
So practice hard and get down to cooking some chicken! Of course, use it long enough and you will get used to the recoil. For one it unloads its entire magazine into your target in under 1. Kar-98k: A fantastic rifle, with decent iron-sights and deadly accuracy. It has the highest damage and is still fairly easy to aim. You can 1 shot player with level 3 armor and helmet. If you can truly master this weapon then it will only take one headshot to kill your target. Your shots will still be audible to other players in close vicinity, but intermediate to distant players will not hear anything when you fire.
It will reduce horizontal recoil by 20% and vertical recoil by 20%. The Pan boasts an unusual trait: the cast iron skillet is bulletproof and so protects your posterior from damage when it is not equipped. It also has a slightly higher accuracy than the M416. They are some of the best the game has to offer, but they come at the price of having to risk your neck at the Airdrop. As soon as you find another gun, you can ditch the pistol.
You'll only find it in care packages, along with its. I gues you can kill someone if you do get a reddot for it. S686 Ammo: 12 Gauge This double-barrel shotgun is for players who never miss. While Vector is a good competitor and even a lot better while fully upgraded situationally the gun in its naked state simply sucks. The gun is a bolt action Sniper Rifle.
P1911, higher damage than the worst. You take angled foregrip to every gun everytime with 2 exceptions. Raining bullets on your target. Magazines: Magazines are pretty self explanatory, some guns benefit from them more than the others and you can think of it % wise. Its damage is not particularly high, it has a fair amount of kick, and a very slow rate of fire. It can greatly reduce the noise made when you fire your sniper rifle and provides some reduction to the amount of muzzle flash generated.
If you are solo, quickreload is simply better, but if you are squading and have to kill 3 peoples with the same clip, the extended is obviously better choice. Managing one way recoil is way easier than managing two way recoil everytime. This Long Range Sniper Rifle has amazing damage to add to the increased stability when firing at long ranges. It can help you land more of your shots in the close to intermediate range engagements. The fire rate on this weapon is underwhelming.